Last time I tried to upload a unity package to the Asset Store I got refused and the reason was that I cannot upload the free Post Processing Stack together with the package so that the users can unpack it, hit play, and see the environment as it should, with all the shaders in place. Since then I kind of gave up on Unity as I have no time and frankly, with all the updates, and the complete lack of asset integration tools this is far less profitable than any of my other marketplaces. That being said, some of my customers ask me "why does the camera show purple screen after hitting play" or "why do I get some strange "post processing shaders" errors" and such. I told them the reason why, and how to disable the old effect, and if they can, to add the new stack from the Asset Store... most of them give up btw. The only conclusion is to upgrade the packs to the new stack workflow... but the Asset Store refused my upgrade as I stated before. Can we now use the free Post Processing Stack in our packages or the situation is the same and we either publish horrible ugly packages or just give up? And, when will the Post Processing Stack be INTEGRATED into Unity, as it was before, so that both us, the package creators and our users can see the same effects in place? To ask about any kind of backwards compatibly is too much, so if someone can answer to those two questions that will be super. Thank you.