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Packages Missing

Discussion in '2018.3 Beta' started by antoripa, Sep 12, 2018.

  1. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Hi,
    after download and installation i cannot all packages from the package manager.
    Any help ?

    upload_2018-9-12_19-33-37.png
     
  2. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    you have to select advance and choose
    Show preview packages or something similar
    upload_2018-9-12_13-49-50.png
     
  3. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Thanks a lot.
     
  4. georgeq

    georgeq

    Joined:
    Mar 5, 2014
    Posts:
    662
    I think "Show preview packages" should automatically be turned on if you already have a preview package installed.
     
    TooManySugar and antoripa like this.
  5. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Agree .. and I did not get the purpose, also because an alert message about a not stable feature . last but not least is not clear when preview mode is on or off
     
  6. Grimreaper358

    Grimreaper358

    Joined:
    Apr 8, 2013
    Posts:
    789
    Preview Packages show a text at the editor window that it's using Preview Packages

    upload_2018-9-12_19-28-10.png
     
    antoripa likes this.
  7. DanielTG

    DanielTG

    Joined:
    Feb 15, 2018
    Posts:
    111
    Hi everyone,

    Packages are installed on a per project basis. Downloading and installing a preview package for one project does not automatically mean you have that package installed in a new project; it will be cached on disk though. If you are seeing “preview packages in use” in the Editor title bar (which could be because you choose a preview template on project creation or manually added a preview to your project manifest outside of the UI) then “show all packages “ should have been checked.

    If that’s not the case it would be a bug.

    Thanks
    Daniel
     
  8. M_R

    M_R

    Joined:
    Apr 15, 2015
    Posts:
    559
    I got the “preview packages in use” when creating a new project (2D template -- no actual preview package imported). I assumed it was before the editor itself is a beta (therefore preview?).

    "show all packages" was unchecked
     
  9. Deleted User

    Deleted User

    Guest

    Sorry that I intrude here but what are these packages? I loaded an old project yesterday and I got a bunch of messages.

    Regarding these packages, I don't use any of them (I think). I tried to remove them from within the editor and in Windows Explorer but the folder keeps coming back.
    1. do I really need to keep them?
    2. if no, how can I remove them?
     
  10. TooManySugar

    TooManySugar

    Joined:
    Aug 2, 2015
    Posts:
    864
    lol thank you!. I was getting nuts looking for stack v2
     
  11. sh0v0r

    sh0v0r

    Joined:
    Nov 29, 2010
    Posts:
    325
    Importing Oculus 1.28 Standalone ends up with an empty folder.
    I had to manually install 1.28 plugins and the fix their meta data.
    After all that I can't get VR to run... I was able to make an Android Go build that seems to work just fine.
     
  12. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,135
    Could you please submit a bug report for this issue?
     
  13. Skyblade

    Skyblade

    Joined:
    Nov 19, 2013
    Posts:
    77
    In 2018.3.0b1 I'm missing 'Package manager" menu item completely in "Windows" menu.
    Where it's located now?
     
  14. It should be in the windows menu, you probably have some errors in the console? Could you share what are those if you do?
     
  15. Skyblade

    Skyblade

    Joined:
    Nov 19, 2013
    Posts:
    77
    Yes, I have:
     
  16. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,135
    Could you please update the package version to 0.0.12-preview.13 in your manifest file and see if this solves the issue?
     
    Skyblade likes this.
  17. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Is there a solution for asset store packages pulling in package manager required assets automatically like Unity does?
     
  18. Skyblade

    Skyblade

    Joined:
    Nov 19, 2013
    Posts:
    77
    Yes, that helped, thank you!

    Needless to say, package problems should not affect Package manager stability.
     
    LeonhardP likes this.
  19. ChrisDirkis

    ChrisDirkis

    Joined:
    Jun 1, 2017
    Posts:
    38
    Hardly "support", per se, but it's easy enough to write a script that can access the packman api and install packages (and you could do this behind a UI, so people don't get packages installed on them out of nowhere). Ideally, dependency info should be providable with .unitypackages, so I totally support that.