Hi there, I am trying to implement a save system to my game and also need information about the hierarchy objects are in. For example, at the start of the game if there is a basket with apples on (0,0,0) and a player puts one apple from that basket into another basket and I only save the absolute position. Then, when starting a new game and loading the savegame the apple will be in the second basket but will move with the first one because as default it is parented to the first one. To identify the parent object I am thinking about using the Photon-ViewID because most of the movable objects have that ID anyway. So my question is, if I store this ID in a json file will I be able to load this again even after multiple restarts and rebuild of Unity and the game? Or may it happen one day that the apple is parented to a door or something? I don't have spawned any prefabs, just scene objects that have an ID at edit time. And I don't want to delete objects with views from the level and put them back in later (this may change the ID most likely). Thanks for the info!