Photon Unity Networking Photon Unity Networking (PUN) is being put into Long Term Support mode as of July 2021. We are finishing Fusion, our state of the art, MonoBehaviour-based networking solution. Fusion is recommended for all recent and new projects! PUN support will continue but there are no major changes planned. The Photon Cloud will also continue to support existing games indefinitely. Download: PUN 2 Free from the Asset Store. Overview This package implements a comfortable Unity-specific networking API on top of Photon. Keeping the API simple, this gives you dedicated servers, matchmaking, in-game communication, fixes, tweaks and ongoing support. This package contains a setup wizard, the fully integrated API, Editor extensions and the client library. It's compatible with the Photon Cloud Service, so you don't even have to setup a server! Requirements Unity 2018.4 or up. Server Options Photon Cloud Service: www.photonengine.com/en/Realtime Free for 20 concurrent users. Photon Standalone server: www.photonengine.com/en-US/OnPremise/Download Free 100 concurrent users (CCU) license. Registration required. PUN 2 There are two "PUN 2" packages in the Asset Store: Both contain the same content, so everyone can just get and use the Free package. The Plus package includes a 100 CCU subscription, which is good for a bigger test group or an early soft launch (100 CCU cover approximately 40k monthly active users). What's new?! PUN 2 has a new structure and comes in just one "root" folder. We cleaned up the naming of many classes, fields and interfaces and there is a new callback system. We created new demos and are in the process of re-writing the documentation (note the v2 in the link). Currently the API reference is only in the package (see the PDF or CHM files). Updating existing projects will be quite some work. Here are the migration notes we took. Should I update from PUN Classic? Definitely! PUN Classic is no longer actively developed and outdated. Existing subscriptions (e.g. of a previously purchased PUN Classic Plus) can be used with PUN 2. There is no upgrade fee whatsoever. Reply here or mail to: email@example.com. Release History (recent release) v2.34.1 (28. July 2021) Updated: PhotonNetwork.PunVersion to "2.34.1" now. The previous version accidentally used "2.33.3" still. Updated: For Unity 2021, the obsoltete CompilationPipeline.assemblyCompilationStarted got replaced with CompilationPipeline.compilationStarted. v2.34 (26. July 2021) Changed: The PhotonView.Owner and .Controller for "room PhotonViews" will be changed properly whenever the Master Client switches. Room PhotonViews are identified by IsRoomView (which checks CreatorActorNr == 0). Changed: PUN needs to exit play mode in Editor, if there is a recompilation (due to code change, etc) to prevent running into endless NullReferenceExceptions and a flood of other errors. As the connection can't be held up after recompile, this is no big step back. The log will include a hint why the client exited playmode. Changed: The PhotonNetwork constructor creates a NetworkingClient (in Editor) to avoid exceptions due to possible recompilation. Changed: PhotonNetwork.StaticReset was running as RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad) but will run earlier now, using AfterAssembliesLoaded. Updated: Library to 126.96.36.199. More details in changes-library.txt. Release History All updates are detailed in the changelog.txt in the package. Download PUN 2 in the Asset Store Special thanks go to Jean, Vadim, Davin, Leepo, Hamza and Olli for their great work, feedback and support. Upcoming PUN is in long Term Support mode, which means we will support it for existing projects and keep it compatible with existing platforms. Of course, we keep the Photon Cloud compatible, too. However, bigger changes are no longer planned for PUN 2 anymore. We are working on the final pieces of Photon Fusion, our state of the art, MonoBehaviour-based networking solution. Fusion is recommended for all recent and new projects. Feedback is welcome! Just reply here. Mail us for complicated topics and console support. This post will be edited over time with more info, updates, etc.