Hello everyone, I am slowly developing a multiplayer game. I used the photon cloud, but everything(including a few of variables like - health, damage, rate of fire) are on the client, so cheaters and hackers will modify these variables,and ruin the game for everyone(when I will release the game). so I switched to the self hosted option(still using photon). Now I am searching for the way how I can send the player input, and store the variables on a server and after the server verifies that everything is ok, send the updates to players. Thanks a lot!