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Third Party Photon 2 Saving Scores and Best Practices

Discussion in 'Multiplayer' started by robman2100, Nov 27, 2018.

  1. robman2100

    robman2100

    Joined:
    Apr 3, 2018
    Posts:
    2
    So I am a Unity semi noob. I have started exploring multiplayer game dev and have enjoyed it so far. But I'm stuck. I have my room connecting, I have character selection, Even synced enemies and payers. Photon made it very easy to do most of this. But... I can for the life of me seem to wrap my head around saving Custom Var such as score etc. Linking that score to the said player then displaying it. I'm at a loss. Can someone please send me in a proper direction?

    I have the scorekeeping already setup per client but I need to display each player score to each player. Im not to worried about hacking scores etc as this is just a practice project but I want to understand a way to either setup server side scorekeeping with photon 2 or Client based scorekeeping with a Public scoreboard for all to view. What are my options?
     
  2. tobiass

    tobiass

    Joined:
    Apr 7, 2009
    Posts:
    3,070