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Question performance when rendering lots of different meshes

Discussion in 'Graphics for ECS' started by buc, Feb 23, 2023.

  1. buc

    buc

    Joined:
    Apr 22, 2015
    Posts:
    120
    Does ECS render lots of different meshes (no atlased textures and no merged meshes) also with high performance? Or will you still need to optimize these by the default approach?

    Maybe this is a dumb question, but I haven't found any question/answer about this, maybe I have missed it.
     
  2. DreamingImLatios

    DreamingImLatios

    Joined:
    Jun 3, 2017
    Posts:
    3,722
    It does this quite well in 1.0 with RenderMeshArray, although I think texture atlases may still be a good idea for some platforms.
     
    buc likes this.