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Question PBR Master transparent and depth render problem

Discussion in 'Shader Graph' started by mistergreen2016, Oct 7, 2021.

  1. mistergreen2016

    mistergreen2016

    Joined:
    Dec 4, 2016
    Posts:
    226
    I'm on 2019.3 and URP.
    I set the PBR master (shader-graph) setting Surface to Transparent so it would render transparent alpha textures but the problem now is it renders parts of the model that's in the back into the front, the depth is wrong. Any way to fix this?