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Feedback Particle System C# Job System support

Discussion in 'Particle System Previews' started by richardkettlewell, May 1, 2018.

  1. richardkettlewell

    richardkettlewell

    Unity Technologies

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    Sep 9, 2015
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    I'd love to hear your numbers for the particle jobs if you are happy to share them! Remember to use [BurstCompile] on your jobs! ;)
     
    TeotiGraphix likes this.
  2. mnarimani

    mnarimani

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    Mar 27, 2017
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    Is this feature automatically activated for Unity 2019.3.0a9+?
    Also, do you have any plans on developing particle systems for ECS?
     
    Opeth001 likes this.
  3. richardkettlewell

    richardkettlewell

    Unity Technologies

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    Yes :)

    No plans; it probably won’t happen for the current Particle System.
     
  4. KokkuHub

    KokkuHub

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    Feb 15, 2018
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    What is even the point of running the particles on another thread if the main thread sits idle waiting for it to finish?
    upload_2020-1-6_21-15-55.png
     
  5. richardkettlewell

    richardkettlewell

    Unity Technologies

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    If you have more than one particle system to update, they should run in parallel (unless it's a sub-emitter) Indeed for the singular case it's sub-optimal.