Our game crashes very often with "out of memory" errors on WebGL. Our heap size is 512mb, but we have investigated and found this is likely due to "Memory file system" that requires additional memory (our game downloads many asset bundles at runtime and stores them to "disk" (IndexedDB). We are on 2018.4, so changing to UWR and DownloadHandleFile didn't work (there's a bug so it doesn't work - was resolved in 2019.x). My question - is there any "magical" solution to help us ? For example: 1. Use somer other file caching mechanism for storing files? 2. Avoid caching them, and let the browser handle caching internally? 3. Anything else?