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Orbit & Nebula & Gas Giant & Galaxy - Modular Backgrounds

Discussion in 'Assets and Asset Store' started by Darkcoder, Dec 26, 2022.

  1. Darkcoder

    Darkcoder

    Joined:
    Apr 13, 2011
    Posts:
    3,337
    Take your 3D space game to the next level with these collections of high detail modular background prefabs.


    Cover (1).png

    A collection of stunning planet backgrounds.




    Cover.png

    A collection of stunning nebula backgrounds.




    Cover.png

    A collection of stunning gas giant backgrounds.




    Cover.jpg

    A collection of stunning galaxy backgrounds.




    SilhouetteCover.png

    A collection of stunning silhouette backgrounds.




    For anyone reading this, here's a useful development guide:
    1 - Build your great game using this asset.
    2 - Write a review for the asset ❤️
    3 - ???
    4 - Profit.
     
    Last edited: Jun 25, 2023
  2. The11thAlchemist

    The11thAlchemist

    Joined:
    Aug 10, 2020
    Posts:
    15
    Hello. Does the orbit pack include a realistic Earth? I have SGT and downloaded the free solar pack which has a fairly decent looking earth, but I'm looking for something a little more detail, rotating and dynamically shifting clouds.
     
  3. Darkcoder

    Darkcoder

    Joined:
    Apr 13, 2011
    Posts:
    3,337
    Sorry for the late reply. The Orbit pack contains planets that look like parts of Earth, but due to the way the surface detail is tiled it's not possible for it to actually render the whole globe accurately. For this, you would have to use SGT. The Earth example scene in the Solar System Pack is more of an example of how it could be rendered. If you want super high resolution then you can replace the textures with better ones. For example, THIS website has 16k public domain textures of Earth. You may need to color correct the results depending on the final result you want. There is no cloud animation system (just scrolling) in either asset. For this you would have to make your own system using one of many different techniques depending on the look you're after. I think you can even download realtime satellite data for clouds/weather somewhere, so you could use that for ultimate realism.
     
  4. The11thAlchemist

    The11thAlchemist

    Joined:
    Aug 10, 2020
    Posts:
    15
    Thank you for the info. Much appreciated.
     
    Darkcoder likes this.
  5. badgersandmash

    badgersandmash

    Joined:
    Sep 25, 2023
    Posts:
    1
    @Darkcoder, will you clarify your copyright status of the following assets?

    I noticed that your recent packages "CW Silhouette - Modular Backgrounds" (released June 2023) and "CW Cosmos - Modular Backgrounds" (released September 2023) include the following disclaimer:
    As I'm sure you're aware, Steam will categorically reject any game that "contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties."

    Even if the submitter manages to successfully lobby Valve for a review, the responsibility is on the game creator to prove they have the rights not just to this asset, but that the asset creator has the rights to all content used to train their model. Can you document copyright ownership of all training data used so these assets can be used commercially?