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Bug OpenXR Does Camera Stacking work for you on Android with URP?

Discussion in 'XR Interaction Toolkit and Input' started by puterichNew, Apr 25, 2021.

  1. puterichNew

    puterichNew

    Joined:
    Aug 9, 2013
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    7
    With openXR using URP has anyone gotten Camera Stacking to work when building to android (oculus quest)?
    For me It's not working, I get strange rendering errors, but can't find anything recent about it on the web.
     
  2. the_real_apoxol

    the_real_apoxol

    Unity Technologies

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    Dec 18, 2020
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    467
    You are using OpenXR as the plugin to deploy to Oculus/Android? Currently oculus is only supported on desktop via link, are you using the Oculus Plugin for android?
     
  3. puterichNew

    puterichNew

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    Aug 9, 2013
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    Yes I use link to test inside the editor. There camera stacking works, to build to android I use the oculus xr plugin, where camera stacking does not work as expected.
     
  4. the_real_apoxol

    the_real_apoxol

    Unity Technologies

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    Dec 18, 2020
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    467
    Ok that would be the Oculus Plugin rather than the OpenXR plugin when running on android. I will forward to the Oculus and XR graphics teams.
     
  5. puterichNew

    puterichNew

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    Aug 9, 2013
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    I switched to Vulkan and now it is working.