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Off device storage for simple values

Discussion in 'Multiplayer' started by alphadogware, Jan 18, 2018.

  1. alphadogware

    alphadogware

    Joined:
    Nov 15, 2017
    Posts:
    76
    I currently have a mobile game that needs to store values off device. It's simple integer values. Right now I'm using Google Play/Cloud for android and GameCenter for ios. I haven't been happy with the performance.

    I've only been developing for a couple months in unity. Is there a preferred way to go about this? I just need to store about 50-100 integer values per user, so at this point I'm not really needing a lot of space.

    Thanks in advance for any help.
     
  2. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    278
    You mean for persistent data per user, correct?

    You can use something like Playfab, or if you're ok with doing a bit more work, you can use something like Firebase as a basis to 'roll your own', but it can get expensive.
     
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  3. alphadogware

    alphadogware

    Joined:
    Nov 15, 2017
    Posts:
    76
    Yes, persistent data per user, even if they uninstall the app.

    Thanks for the reply, I will look into Playfab. I had already researched Firebase, and I still have that on my list of things to try in the future.
     
  4. Munchy2007

    Munchy2007

    Joined:
    Jun 16, 2013
    Posts:
    1,735
    Maybe take a look at GameSparks too, it's flexible, relatively easy to use and free up to 100k Monthly active users.
     
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