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NullReferenceException: Before using the library you should call Init()

Discussion in 'Multiplayer' started by marcV2g, Feb 18, 2017.

  1. marcV2g

    marcV2g

    Joined:
    Jan 11, 2016
    Posts:
    115
    with NetworkDiscovery with the default gui when I start or listen for broadcasts i get:

    NullReferenceException: Before using the library you should call Init() and do not forget to call Shutdown() afterwards
    UnityEngine.Networking.NetworkTransport.CheckTopology (UnityEngine.Networking.HostTopology topology) (at C:/buildslave/unity/build/artifacts/generated/common/modules/UNET/UNETworkingBindings.gen.cs:363)
    UnityEngine.Networking.NetworkTransport.AddHost (UnityEngine.Networking.HostTopology topology, Int32 port, System.String ip) (at C:/buildslave/unity/build/artifacts/generated/common/modules/UNET/UNETworkingBindings.gen.cs:422)
    UnityEngine.Networking.NetworkTransport.AddHost (UnityEngine.Networking.HostTopology topology, Int32 port) (at C:/buildslave/unity/build/artifacts/generated/common/modules/UNET/UNETworkingBindings.gen.cs:408)
    UnityEngine.Networking.NetworkDiscovery.StartAsClient () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkDiscovery.cs:225)
    UnityEngine.Networking.NetworkDiscovery.OnGUI () (at C:/buildslave/unity/build/Extensions/Networking/Runtime/NetworkDiscovery.cs:428)
     
  2. mdrunk

    mdrunk

    Joined:
    Apr 26, 2014
    Posts:
    11
    same. ever figure this out?