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NoesisGUI : XAML-based User Interface [RELEASED]

Discussion in 'Assets and Asset Store' started by sfernandez, Jul 23, 2013.

  1. jdesantos

    jdesantos

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    Yes, there are two parts in the documentation where you can find this information. First, in the main page of the documentation there is a link to the class hierarchy of NoesisGUI listing all the classes implemented. That can give you an idea of what subset is implemented. And the tutorial dedicated to Blend (Using Microsoft Expression Blend with NoesisGUI) comments whats elements are available in NoesisGUI (controls, panels, shapes, behaviors, ...).

    Hope this help
     
  2. Mikie

    Mikie

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    Sorry to bother you some more. I did get the trial. Can I load the XamlPlayer with the trial version? If so how. Thanx.
     
  3. jdesantos

    jdesantos

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    Of course you are not bothering. For the XamlPlayer you need the SDK, we dont have trial for the SDK for now, but I have given you access to download it from our forums. Tell me if it doesnt work.
     
    Last edited: Jul 25, 2013
  4. Mikie

    Mikie

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    Don't see link for the download of the sdk. I can't login to the forum.
     
  5. jdesantos

    jdesantos

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    I activated your account today because I think that the confirmation email was marked as spam. What is the problem when you log in? What is the error?
     
  6. Mikie

    Mikie

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    I didn't look in the spam directory, my bad. I just loaded the Unity 4 sample. Ran the player and looks good. So now will the trial kind of work?
     
  7. Techdread

    Techdread

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    I have downloaded your Unity Trial from the website, it looks impressive but some of the examples especially the control sample run very slow.
    on my computer it also unstable crashing me out of Unity regularly. I am interested in testing this on mobiles can you compile an apk with the control demo scene please.

    I will buy this to add to my growing collection of GUI frameworks.
     
  8. IcyPeak

    IcyPeak

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    I'm interested in hearing about mobile performance as well... is it suitable for relatively simple mobile GUI implementations, speed-wise?
     
  9. jdesantos

    jdesantos

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    Not sure to understand you. Did you successfully downloaded the SDK from our forums? Is the trial working right for you?
     
  10. BrUnO-XaVIeR

    BrUnO-XaVIeR

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    This look like an interesting alternative to scaleform.
     
  11. ronan-thibaudau

    ronan-thibaudau

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    Even scaleform isn't in the same league as this at all really. Being niec comparing scaleform to this is comparing flash to WPF, and flash is a toy next to WPF.
     
  12. jdesantos

    jdesantos

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    I am interested in knowing the hardware you are using and what crashes are happening. Would you mind register at our forum and start a thread about this?

    I am going to give you access to a new trial that is able to generate mobile standalones. Anyway, the Control Demo Gallery is not designed to be used on mobiles.

    Thanks!
     
  13. jdesantos

    jdesantos

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    Yes, NoesisGUI is designed to be fast on mobiles. Although some of our examples are yet not ideal for mobiles. Those demos were used when NoesisGUI run only in desktop. Apart from that, the performance can still be improved (and will be).

    We are working in all these issues. If you need a trial more advanced than the one we are giving, just contact me.

    Thanks.
     
  14. zombiegorilla

    zombiegorilla

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    Umm... well... this looks like all kinds of awesome.
     
  15. ronan-thibaudau

    ronan-thibaudau

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    Now unity can save some cash stop funding the new GUI !-_-! :)
     
  16. jdesantos

    jdesantos

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    We have amazing plans for Unity (eg: visualization without hitting PLAY, editor integrated inside Unity). If the community believes in our product and uses it we will continue improving it.
     
  17. ronan-thibaudau

    ronan-thibaudau

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    Aye scraping the external player making it in-unity would be a good thing, embeded xaml editor with immediate preview would be nice.
     
  18. yung

    yung

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    jdesantos: I am still honestly not getting what you mentioned yet, but I am particularly keen on the projection to 3D part, as that's something I am still researching how to do in Unity.

    I will try out the trial and give it a proper test.

    Thanks for the explanation! Appreciate it
     
  19. jdesantos

    jdesantos

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    Do you need more information? May be my explanation was a little bit superficial. What are the parts you are not getting?

    Thanks!
     
  20. Zeblote

    Zeblote

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  21. ronan-thibaudau

    ronan-thibaudau

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    Damn that's weird, i know about RTL languages but i've never seen a RTL vertically flipped unclipped language up untill now!
    More seriously this looks really weird lol, looks like it needs some international testing!
     
  22. Zeblote

    Zeblote

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    I just opened the default example, the whole thing appears to be flipped vertically and the scrolls don't clip off the scrollable content

    What am I doing wrong
     
  23. jdesantos

    jdesantos

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    Hi,

    There is a bug when Deferred Lighting is enabled and DirectX renderer is active. We are working to solve this issue. While we solve it, you can disable deferred lighting or switch to OpenGL.
     
  24. ronan-thibaudau

    ronan-thibaudau

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    Is it the clipping bug you're refering to? Because i get the clipping issue too but i definately don't get the weird flipping text myself.
     
  25. jdesantos

    jdesantos

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    Nope. That is a different problem. Your clipping problem is probably because Unity is not activating the stencil in the Viewport surface. We have to investigate it. For now, we have been unable to repro it. Please could you report it in our forums? Does it happens when generating a standalone executable?
     
  26. ronan-thibaudau

    ronan-thibaudau

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    Haven't had time yet but my bug is on 8.1 preview with forced drivers that aren't compatible with my card so yea, i won't waste your time with a byg report unless someone else reports the same issue as it likely is on my side:)
    I'll check standalone when i wakeup.
    You should turn the other bug in a feature, Noesis - alien hyeroglyph edition? :)
     
  27. Zeblote

    Zeblote

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    Okay, that fixed the flipping issue, but now there is another problem, the scrollable content doesn't clip off correctly.
    http://img855.imageshack.us/img855/6964/2n0k.png

    I tried this with both 4.2.0 and 4.1.5, it appears to be new in 4.2.0 because there are no clipping issues if I open it in 4.1.5.
     
  28. jdesantos

    jdesantos

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    Yes, this is the problem ronan is talking about. Something changed in Unity with respect to the stencil buffer that is causing troubles to NoesisGUI. We are investigating it.
     
  29. Zeblote

    Zeblote

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    Okay, I guess I'll have to wait
    Except those 2 issues this is really great though!
     
  30. jdesantos

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    Does it happens in standalone?
     
  31. Zeblote

    Zeblote

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    I have no idea, I only have the demo so far!
     
  32. Zeblote

    Zeblote

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    Nevermind this
     
    Last edited: Jul 26, 2013
  33. TopThreat

    TopThreat

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    I want this for my project... I hope you can get Linux Standalone working soon and you will have another sale. I have already promised my users a Linux port of my game and have to hold off until NoesisGUI can handle that. Do you have a timeline in mind? I have played around with the demo and this does EXACTLY what I need! Get Linux working ASAP!!!!! ;)

    Best Regards,

    Lee
     
  34. yung

    yung

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    jdesantos: sent you a pm :D
     
  35. kenlem

    kenlem

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    How are fonts handle? Can NoesisGUI handle unicode fonts? I want to be able to localize my apps.
     
  36. jdesantos

    jdesantos

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    Yes, sorry! I miss the notification. Going for it. :)
     
  37. jdesantos

    jdesantos

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    :p:p:p

    It is not the first bug that is at the same time a bug and a feature in Noesis!
     
  38. jdesantos

    jdesantos

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    Yes, sorry. The trial doesn't work in standalone...
     
  39. jdesantos

    jdesantos

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    Yes, we are cooperating with a studio in the Linux port. And they are going very fast. We expect to have good news very soon. :)
     
  40. jdesantos

    jdesantos

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  41. Zeblote

    Zeblote

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    I sent you a PM
     
  42. Zeblote

    Zeblote

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    Actually, I'm a bit clueless about how to create guis with this. I'm sure that I'm not supposed to write .xaml files by hand, that makes no sense, is there like an editor for it?
     
  43. jdesantos

    jdesantos

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    Visual Studio and Blend are the best tools (although I use kaxaml a lot because I love the autocompletion feature it has and I like writing xaml by hand). It seems that Blend is being deprecated by Microsoft in favor of Visual Studio, but it still can be downloaded:

    http://www.microsoft.com/en-us/download/details.aspx?id=5915

    Since Visual Studio 2012 (express editions too) Blend is integrated in the suite.
     
  44. Zeblote

    Zeblote

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    Does that mean it's free? I love free stuff!
     
  45. jdesantos

    jdesantos

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  46. bdovaz

    bdovaz

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    This is a MUST. It's one of the big reasons that many people (including me) are still using NGUI and not going to change.

    You have to improve the workflow.

    P. D: Saludos desde Bilbao!! jeje
     
  47. Zeblote

    Zeblote

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    Last edited: Jul 26, 2013
  48. jdesantos

    jdesantos

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    Hola! :D

    What is the reason blocking you from changing? Not having the editor integrated inside Unity?

    regards.
     
  49. jdesantos

    jdesantos

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    Microsoft Visual Studio 2012 is compatible at least with Windows 7. I had a machine with that setup.
     
  50. ronan-thibaudau

    ronan-thibaudau

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    Not really no, preview would e a nice bonus but xaml is well defined. It's not something you need to toy around with and make fixes too. Either you really want an artistic approach and nothing will beat blend, or you want to type xaml and you really don't need a real time view (i ttpe xaml all day long, never using a designer, and always know exactly what it loiks like before hutting run)