Using the NetworkLobbyManager, I'm hosting a game over the matchmaking server, but when a client enters the lobby (even the server/host) it gives me this error: This is my lobby player: And this is my lobby manager: I've been ignoring it till now, but when I got to the point where I was testing the Ready Flags, I noticed (on the lobby gui) that the ready flags weren't synced between players. When setting ready on a client, this client's will show him as ready, but the other clients will show him as not ready. I thought ready flags are supposed to be synced across the players. Do I have to sync them in some way? Or is this error messing me up? There isn't very detailed documentation yet, and not so many posts about the new networking, that's why I thought of posting here. Thanks in advance!