Hello everyone. I have this custom NetworkDiscovery class based directly on the one offered by "aabramychev" here: http://forum.unity3d.com/threads/how-should-i-use-local-discovery-with-networktransport.323525/ Until today it has been working perfectly, but this morning I updated Unity to 5.3.1f1, and after that to 5.3.1p3. Since then, everytime that I call NetworkTransport.Init() in my custom NetworkDiscovery, I get the following warning when trying to play from the Editor: "NetworkManager detected a script reload in the editor. This has caused the network to be shut down. UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()" Because of this, a lot of things stop working properly. I have to say that this is only happening when trying to play from the Editor, not in the built executable game. What drives me crazy is: 1) Only in the editor. 2) From the update of this morning. Any help? Many thanks in advance. Regards, Iván.