Search Unity

Feature Request NetworkRigidbody sets isKinematic to false on server, overwriting default value.

Discussion in 'Netcode for GameObjects' started by Nitrousek, Sep 29, 2022.

  1. Nitrousek

    Nitrousek

    Joined:
    Jan 31, 2016
    Posts:
    39
    This should indeed set IsKinematic to true on clients, but why update it to false on server by default when it's true in Rigidbody?
    Server should be able to decide default value, and update it when needed.