Hi there. Every now and then, I get this issue when trying to enter play mode: It seems to happen with some of the prefabs in my network prefabs list. To fix it, I just revalidate the NetworkObject component (e.g., toggle one of the parameters on and off), and another GlobalObjectIdHash is generated, however it is quite annoying! Has anyone else experienced this issue? I tried completely removing and re-adding the NetworkObject components from each of the prefabs, however, it didn't seem to work.