Hi! I was scratching my head a bit working on some pickup/throwing mechanics for my game, and I realized that NetworkObjectReference throws an exception (which my ability system was kindly eating and not rethrowing, whoops ^_^) if the NetworkObject passed to the constructor is NULL. My exact use-case is this: When a character picks up an object, I'm tracking the carried object via a NetworkVariable<NetworkObjectReference> and using that as a quick "validation" mechanism for networked gameplay. I also have some other code (namely the "drop object" ability) that checks for a valid carried object and sets it to NULL. This is the broken bit because NetworkObjectReference CAN'T be NULL. I've done this a lot with other abilities I've built as a really quick form of Server RPC receipt validation, but this is the first time I've used NetworkObjectReference like this. This seems like a totally valid use case to me that would be sweet if supported! Right now I'm using this as a NetworkVariable, so as a workaround I added a NullableNetworkObjectReference type that's copy+pasta of NetworkObjectReference, just with NULL support Thoughts?