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networking rigibody sync problem in 2018.3

Discussion in 'Multiplayer' started by jacknero, Dec 27, 2018.

  1. jacknero

    jacknero

    Joined:
    Aug 15, 2018
    Posts:
    60
    After I upgraded to 2018.3 from 2018.2.2f1 , the rigidbody of host's avatar's spawn on the client can't be sync automatically by the host,and the client's avatar can push it abnormaly like there is no link between the host and the spawn.And when the host player input a move instruction,the spawn will teleport to a so far location that can't be located.
    Could it be related to compability of the new version of PhysX and the deprecated Unet?
     
  2. phoenix0330

    phoenix0330

    Joined:
    Dec 4, 2010
    Posts:
    65
    Having the same problem, the game was working great but when i updated it to 2018.3, bullets stop working on the clients side and different syncs. is there a fix for this or do i have to downgrade unity ?