Hello ! I have a problem : when i want to instantiate the player, if there is already another player connected, i can control the other players and their MouseLook Can you help me please ?
Sounds like you have assigned the character controller and controller script object to any prefab. you should actually have 2 seperate prefabs, the player and the remote player. for youself you instantiate the player for all others the remote player
yes or disable input controller scripts when the game object is not representing a local player: pretty much the same "problem" as this guy had. http://forum.unity3d.com/viewtopic.php?t=27006 //perlohmann
Ah ! Ok ! But how can I instantiate for me and instantiate something else for the others ?? Because they must see when I'm shooting a missile or when I'm switching my appearance
I have another problem, and i don't find the solution in the netwoking example : I took the NetworkInterpolatedTransform script from the example and i put it in my player, but when i run the game, the other players don't move