Hello all, I am new to unity and game design in general so there's probably a few steps I'm missing but I've been trying to set up a multiplayer VR game for a few weeks. The idea of my game is that a player can join remotely to this room and play random instruments and make sound around the room. I've followed the Step by Step guide on unity for setting up the online features. So far, I've got most of things working excepts every time a new player prefab is created when someone joins the game, the previous person looses control of their HMD camera and sees what the new player sees. I can tell that the character controller is not affected because I can look through the scene and I see individual characters move around the scene independent of each other, however only one player can can see at once. I've attempted putting all the individual components for the Oculus VR under a NetworkTransformChild Script which takes no effect. Any clues what's going on?