I have been making a game that has the ability to self host, but I also have a computer on the side to run as somewhat of a dedicated host which players will automatically join if they don't want to host their own or connect to someone else. The issue is that I found from testing is that eventually (~4 hours into running on the editor) that the Network Manager just disappeared. This is an issue because I can't always be around to restart the game on the server computer when it stops working. It took a long time to figure out why the server would just freeze up. P.S. I watched the profiler for hours and there was no memory leaks and it tends to clean itself up because the server changes scenes every 10 minutes.