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Unity Multiplayer Network Animation Control

Discussion in 'Multiplayer' started by DunkOrSlam, Jun 30, 2015.

  1. DunkOrSlam


    Jun 11, 2015
    The Network Animation seems to be working really well for the player objects. If I animate one player to swing it broadcasts across the network. My only problem is that I want the player to be able to take ownership of other objects such as weapons so that when I animate them it will broadcast the animation correctly. Currently I can make the player animate other objects but that animation isnt broadcasted to all players. I take it thats because the player doesnt have ownership, only the server does.

    I know there are other roundabout ways I could accomplish this but I feel like there is probably something simple I can do instead to allow players to control the broadcast of other identities if there is a way to give ownership.