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Unity Multiplayer Network Animation Control

Discussion in 'Multiplayer' started by DunkOrSlam, Jun 30, 2015.

  1. DunkOrSlam

    DunkOrSlam

    Joined:
    Jun 11, 2015
    Posts:
    3
    The Network Animation seems to be working really well for the player objects. If I animate one player to swing it broadcasts across the network. My only problem is that I want the player to be able to take ownership of other objects such as weapons so that when I animate them it will broadcast the animation correctly. Currently I can make the player animate other objects but that animation isnt broadcasted to all players. I take it thats because the player doesnt have ownership, only the server does.

    I know there are other roundabout ways I could accomplish this but I feel like there is probably something simple I can do instead to allow players to control the broadcast of other identities if there is a way to give ownership.