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Navmesh and trees on terrain

Discussion in 'Navigation' started by TokyoWarfareProject, Aug 27, 2018.

  1. TokyoWarfareProject

    TokyoWarfareProject

    Joined:
    Jun 20, 2018
    Posts:
    814
    OK I'm updating a project form 4.7 and I'm seeing same issue in 2018.2. Trees affect navigation mesh. IS there any trick nowadays to avoid this or is this the same issue/bug as 5 years ago?
     
  2. jRocket

    jRocket

    Joined:
    Jul 12, 2012
    Posts:
    700
    So you don't want trees the effect the navmesh? Did you try temporarily turning off the trees while the navmesh is being generated?
     
  3. TokyoWarfareProject

    TokyoWarfareProject

    Joined:
    Jun 20, 2018
    Posts:
    814
    That sounds smart. Will try. What I did was to generate a mesh from terrsin and use the mesh for the navmesh generation.
     
  4. Swearsoft

    Swearsoft

    Joined:
    Mar 19, 2009
    Posts:
    1,632