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Multiversum: Find your path to the stars

Discussion in 'Works In Progress - Archive' started by Berandas, Oct 27, 2015.

  1. Berandas

    Berandas

    Joined:
    Jan 4, 2013
    Posts:
    15
    Hello, fellow developers!

    I would like to present to you our new game, called Multiversum: Find your path to the stars.




    Multiversum is a real-time space 4X strategy game inspired by the legendary titles such as Ascendancy or Master of Orion. It combines various popular aspects of these games as well as it brings a lot of new features. Technically, Multiversum is sort of a hybrid game as it combines complexity, tactical moves and detailed management of particular elements which are typical for turn based strategies while it offers the action and fast pace of real-time games as well.
    That's not all. Multiversum is meant to be played as a cooperative multiplayer game where teams form empires and battle other players.

    Let’s have a look on how does it work in this little example:

    Let’s say there are three empires in the galaxy, each one operated by three players, each player has their primary planet. Considering the empire as a nation, each nation differs from the others more or less in plenty of aspects like overall appearance, social systems, particular bonuses, downsides and so on.

    As the whole galaxy is generated automatically, the planets the players start with, can vary regarding their size, climate, mineral abundance or the possibility of life. These qualities affect the market and supplying potential either among the players within the empire or among the whole empires as well.

    When players get well with securing enough commodities for their own planets, it has a positive impact both on the population’s morale which gives them nice production bonuses and the opportunity to expand to other reachable planets as well.

    Once two empires meet that’s the time for some diplomacy. The players can close research or trade treaties, alliances or wars. This is also a chance for spies and sabotages. Of course, you will not miss the popular technology and commodities thefts. Talking of technologies, there are approximately eight hundreds of those, offering you a great variety of colony upgrades, buildings or ships improvements.

    In times of war it comes in handy to have different types of spaceships which you can equip with whatever way you like it, with the technologies you possess, for example using the technologies you stole from your enemies. Every ship class offers different bonuses against other classes, so it's important to have this in mind when assembling your fleet, meaning that the players can construct ships carrying just few weapon types, such as bombs, missiles or defensive weapons, as well as multi-purpose cruisers suitable for any combat situation.

    There are no limits even during the battles, as each spaceship offers various scope how to attack, maneuver or which special systems to use, for example to paralyze or in any other way harm the enemy vessels. The paralyzed ship can then be boarded and captured by your troops. Now we’ve got to another cooperative element, all the player can take part in the battle at once, so they can command their grand fleet more effectively. More experienced leaders will leave some of their teammates in back-up, where they can take care about running the empire smoothly during the battle or sending the reinforcements from the surrounding star systems directly into the running battle.

    Generally, Multiversum combines the most popular elements of strategic games – exploration, colonization, exploitation, trade, diplomacy, politics, espionage and sabotage, research and last but not least – the battles, both in space and on the surface, all this in realtime and in multiplayer.


    Multiversum is running on Unity engine and at the moment, after the one year of development is in closed alpha version for Windows.

    If any of this sounds interesting to you, go get more information, screenshots and discussions on our Steam Greenlight page!
    Also don't forget to vote, comment and share to your friends. All these little things are great deal of help to us!
    Thanks!
     
  2. salex100m

    salex100m

    Joined:
    Mar 13, 2013
    Posts:
    103
    Looks great keep it up! How big is your dev team? Any thoughts on when a playable release will be ready?

    Can I offer a critique? The first 20 seconds of your video trailer are very odd, not sure what that is showing. The rest of it looks pretty nice.

    I've been working on a similar game by myself, I gave up on the idea of doing the ship damage they way you are doing it (too hard to implement by myself), I'm excited to see you able to do it! Looking forward for it (up voted on greenlight! )
     
  3. Coollinka

    Coollinka

    Joined:
    Dec 29, 2012
    Posts:
    1
    Hello,
    i am one of the lead developers and i will answer some of your questions.

    Our dev team has actually 3 core members and 3 externals. I can't exactly tell when the public playable release is going to be ready, since it also depends on how many new members we get in the future.

    First trailer scenes should have been a parody to other games, which are promissing everything "EPIC", but the reality is often very different.
    Unfortunately many people didn't get it..

    Our ship destruction is done by hiding vertex groups in runtime (undamaged and damaged meshes are baked together).
    If you are interested in the process, I could post a little example on how to do that.

    Anyway thank you for the upvote!