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Multiple Player Prefabs in Unet

Discussion in 'UNet' started by jinnindo, Jun 30, 2016.

  1. jinnindo

    jinnindo

    Joined:
    Dec 8, 2015
    Posts:
    17
    So, what I want is for each player to be able to choose what they will spawn as after they connect.
    So far, I can't find a way for a player to control an object that doesn't spawn immediately as the default player prefab.

    I know this is a somewhat common desire, and has solutions, but I can't find any sample projects.
    I have a very difficult time understanding contextless code snippets or abstract document references.
    If you have or know where to find an implementation, it would be much appreciated, helping me and others.