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Multiple network managers concurrently

Discussion in 'Connected Games' started by Miramana, Dec 9, 2018.

  1. Miramana


    Oct 15, 2017
    I know UNet networking works in a singleton pattern.

    But I need a way to connect to multiple servers concurrently because 1 scenes is running multiple games and they all have their own connections to different servers.

    What solution can I go with to get rid of the singleton pattern?
    I also have a VPS and i'm using Master Server Framework but I need to switch away UNet.
    (I can switch away from master server framework is needed)

    Can I perhaps use Forge Networking?

    Thank you very much
  2. g_a_p


    Mar 16, 2015
    In SmartFoxServer you can create multiple instances of the main client API class, so you can connect to multiple servers at once. But of course the programming paradigm of SFS is quite different from what you are using now, so this answer might not help you at all.