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Multiple Monitor support

Discussion in 'Wish List' started by pmaurin, Oct 24, 2007.

  1. pmaurin

    pmaurin

    Joined:
    Oct 24, 2007
    Posts:
    1
  2. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,776
    Second'd

    Maybe it could be as simple as a variable on the Camera which renders to a particular screen ID?
     
  3. nm8shun

    nm8shun

    Joined:
    Jul 14, 2007
    Posts:
    476
    I also would love to see this happen. And I think we probably have a budget to help it along..... :D
     
  4. jeremyace

    jeremyace

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    Oct 12, 2005
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    1,661
    Another vote from the crowd.

    -Jeremy
     
  5. bigkahuna

    bigkahuna

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    5,434
    Yup, add my vote also.
     
  6. Jessy

    Jessy

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    Jun 7, 2007
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    Mine too.
     
  7. AaronC

    AaronC

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    Mar 6, 2006
    Posts:
    3,552
    add 1 for multiple monitors please..
    AC
     
  8. giles

    giles

    Joined:
    Mar 22, 2007
    Posts:
    16
    Greetings All,

    Any updates on this issue? I've been searching the docs and forums with no luck.

    My end goal is to accommodate for a stereo display, 2 virtual cameras rendering to 2 different screens.

    What I've done so far :
    Currently, I have 2 cameras offset and parented under the First Person Controller Prefab in the Island demo. I then split the screen with Normalized View Port Rect. This works fine in windowed mode, I set the screen resolution using Screen.SetResolution (1600, 600, false);
    but I can't use this method for full screen mode it seems.

    I attached a screen grab.


     

    Attached Files:

  9. Bjerre

    Bjerre

    Joined:
    Nov 8, 2006
    Posts:
    108
    I used a triplehead2go from Matrox to make a unity application span across 3 screens.
     

    Attached Files:

  10. bigkahuna

    bigkahuna

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    Apr 30, 2006
    Posts:
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    I'm interested in doing this also. I'm guessing this was done with a Windows stand-alone, right? Any performance issues? I really like your monitor stands!
     
  11. giles

    giles

    Joined:
    Mar 22, 2007
    Posts:
    16
    Thank you for pointing out that device, looks good :)

    I've recently had success with full screen mode on a windows machine with a horizontal span setup on 2 monitors. I used the same technique of setting the resolution, only catch is to treat 2 monitors as one in your nvidia control panel.

     
  12. Bjerre

    Bjerre

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    Nov 8, 2006
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    Actually it was a mac standalone. I don't understand windows.

    The Installation was running from an "old" dual G5, with no performance issues running @ 3072 x 768.
     
  13. bigkahuna

    bigkahuna

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    Thanks Bjerre,

    Were you able to run your stand alone in full screen mode or did you have to run it in a window?

    Many thanks...
     
  14. Bjerre

    Bjerre

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    Nov 8, 2006
    Posts:
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    I had it running in fullscreen mode
     
  15. Cenda

    Cenda

    Joined:
    Jun 3, 2010
    Posts:
    66
    Hi, Some news about multiple monitor support? Unity 3? I need display my application in fullscreen on second monitor and primary monitor must be usable for work. Is it possible? I can do it with webplayer, but Application will better.

    Thanks