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Unity Multiplayer Multiplayer with Custom User Content?

Discussion in 'Multiplayer' started by MidnightCoffeeInc, Jun 9, 2021 at 5:26 PM.

  1. MidnightCoffeeInc

    MidnightCoffeeInc

    Joined:
    Feb 28, 2017
    Posts:
    135
    I am working on an app that allows users to import their own models at runtime and create levels for themselves. Is it possible to have other users of the app "join" these levels if there are custom 3D models that aren't on the "guest"'s computer? If that makes any sense...?

    I feel like it's been done before, but I have no idea how. I would appreciate any and all help with this.
    Thanks so much!
     
  2. ep1s0de

    ep1s0de

    Joined:
    Dec 24, 2015
    Posts:
    116
    You can run the http server on the server port, and place the resources needed for the scene on it...
     
  3. MidnightCoffeeInc

    MidnightCoffeeInc

    Joined:
    Feb 28, 2017
    Posts:
    135
    Interesting, I'll keep that in mind-- I'm New to networking. Thanks!
     
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