So I am almost done with the base game and would like to integrate a multiplayer system later. You can imagine it like a kart racing game (the game is pretty unique and I don´t really won´t go into details). Would like to know which options are out there. I have read a lot of photon and I might use it. Just wanted to know if those things will be possible with photon ? - Let people create their own servers (gamemodes/player amount like overwatch) - serverbrowser (exactly like overwatch) - let people join over the serverbrowser to play together what the "hoster" set up before
Here's a good thread to read through covering various options: https://forum.unity.com/threads/wha...of-available-network-solutions-assets.609088/ Read through the features of each to see which best fit with what you're trying to build, and try a few out.