Hey there, I'm finally getting to play around in Cinemachine again after a long time, and I'm trying to set up a scene with a 3D top-down perspective, sort of RTS style perspective. I have two perspective vCams, a zoomed out view, and a zoomed in view. FOV doesn't change, just position and rotation. For this, I'm using a Mixing Camera with the two vcams. That part is working well. I can move the mixing camera parent around for global planar movement, and change the weights to interpolate between the views for a fancy zoom. Now I'm trying to confine the whole system using the Confiner extension with a 3D bounding box. When I test this behavior, I'm able to (manually via transform gizmo) drag the mixing camera, or any vCam child outside the bounds and the vCam is moved back into the collider, but the transform is left where it was. This makes the vCam stay at the edge of the bounding box, and creates an offset between the vCam and its transform. Am I doing something wrong here? How can I manually control a vCam while also getting the benefits of the confiner extension? Perhaps I'm overlooking another way to set this up to leverage the procedural positioning? I don't have a Look or Follow target, I just have a scene that can be explored by dragging around and zooming.