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"morph" player model between two different meshes

Discussion in 'General Graphics' started by fleischverpackung, Oct 20, 2018.

  1. fleischverpackung

    fleischverpackung

    Joined:
    Feb 23, 2016
    Posts:
    18
    Hi all,

    I want my player model to be able to morph between two different meshes with different vertex count and uv mapping. My approach would be having both models controlled by one animation controller, and using a vertex displacement by normals shader that just moves one geometry inside the other. the b/w control texture would be inverted on model number two.

    Can you recommend an asset which is able to do that?
    If you recommend a different approach feel free to point me into the right direction.
    Any tipps appreciated!

    Cheers