Hi, First i used to use Mirror for a long time ago project and for this new one , i'm trying to use the new MLAPI . I'm sorry for my non native English . I 'm a beginner too in multiplayer coding. What i'm trying to do : make a simple app in 2D , i have a UI canvas with 2 Panels : Entry and Exit ; Entry contains two scrollviews : one for player waiting and one for players playing . Player is a 2d UI Button which contains network object component and network transform . I want to create a kind of lobby, very basically when a player click on his name on the first panel : the button mooves to the second panel and vice versa . When i spawn a player with networkObject.Spawn() the player appears in client but has not the wanted transform , i don't know how to implement the good transform and the name of button to be synced with the one on server .... I tried to use [rpc] and networkvariable<Transform> but did'nt work . Can someone help me ( showing simple example of lobby room code ...) ? Thanks in advance !