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Mixed canvas (World Space + Screen Space) and EventSystem

Discussion in 'UGUI & TextMesh Pro' started by arisdev82, Sep 17, 2020.

  1. arisdev82

    arisdev82

    Joined:
    Feb 27, 2019
    Posts:
    39
    Hi!

    I am developing an AR app which uses World Space Canvas to handle some actions in the 3D world. Besides there is a main Canvas (Screen Space) to handle the Main UI.

    But the EventSystem seems to work only in the Main UI, not in the World Space Canvas. If the Main UI canvas is disabled it works perfecly, so I imagine somehow the first canvas is hidding the events to the second one.

    Not sure if there is any simple way to fix this. Thanks in advance!