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Metroidvania World Map

Discussion in '2D' started by unity_0FD83E1DDCA71ABEF61C, Oct 21, 2022.

  1. unity_0FD83E1DDCA71ABEF61C

    unity_0FD83E1DDCA71ABEF61C

    Joined:
    Nov 8, 2021
    Posts:
    19
    Do you guy have any ideas how to handle this kind of world map in metroidvania when levels/rooms will be irregular size? I am enemy of doing stuff manually so I am looking for automated way, that will update my world map when I edit level itself. I know I could somehow count level/room size and then create box on world map with proper size, but I am not sure, I also dont have idea how to handle positioning it on world map and how to handle this visible dividers inside levels.

     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    39,033
    Do you mean procedurally assemble the given rooms differently each gameplay?

    Or just randomly put it together one time so you don't have to do the draggy-clicky in the editor?

    Either way, it's a LOT of work just to avoid the draggy-clicky in the editor... for a single world, you might end up doing so much manual adjustment to code-generated stuff, it' s just not worth it.
     
  3. flasker

    flasker

    Joined:
    Aug 5, 2022
    Posts:
    193
    thats just 9 sliced sprites and math