Search Unity

  1. The 2022.1 beta is now available for testing. To find out what's new, have a look at our 2022.1 beta blog post.
    Dismiss Notice

Bug Mesh stretching after building

Discussion in 'High Definition Render Pipeline' started by nankink, Oct 18, 2021.

  1. nankink

    nankink

    Joined:
    May 6, 2017
    Posts:
    15
    So, we are having some issues with the mesh after building the game.
    Initially, we thought it was something related to the material, but after taking the material off and making it pink, the problem persisted. Taking a closer look, it seems the vertices stretches or act weird.

    Here's a GIF since it's kinda hard to describe in one image


    Tried some stuff related to the mesh but no avail:
    • Disabled all Vertex Compression
    • Disabled Prebake Collision Meshes
    • Disabled Optimize Mesh Data
    This guy seems to have an similar problem but I'm not using skinned meshes. They are all basic mesh renderers!

    It's also important to note that this happens only in the build. While in editor, it seems fine.
    We are using 2020.3.17f1
     
    brunorc93 likes this.
  2. nankink

    nankink

    Joined:
    May 6, 2017
    Posts:
    15
  3. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    7,285
  4. nankink

    nankink

    Joined:
    May 6, 2017
    Posts:
    15
    Just finished building a new one, here's both logs! (the issue is still there)
    Forgot to point out but the build seems to be fine if built on a 1080Ti 11gb while on my computer, a 1660Ti 6gb, has this issue.. and I do have the latest drivers...
     

    Attached Files:

unityunity