Hi, Is there a way to output textures from MapMagic and save it ? I plan to use Horizon[on] and it needs a RGBA mask. I would like to make my masks with MapMagic. Being able to save on disk a texture with a channel mixer from MapMagic would be really nice. It also would be usefull in order to generate macro textures. Are you still working on a warp node ? I think that it is not a trivial feature. Being able to deform noises with other noises open the doors to a next level of possibility for creating very rich shapes in therms of complexity and variations. As a Substance Designer user, I use it on allmost all my textures. Warping is so much love, please make it alive in MapMagic.