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Made with Unity on Linux

Discussion in 'Linux Editor' started by rustybroomhandle, Aug 27, 2015.

  1. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,868
    You do realise Unity 2017 is on Linux right? The link above this post has it in there.
    It's obviously experimental and has issues on some later builds (like Fullscreening a tab on 2017.3 causing a SIGABRT, hence why I'm using 5.5.3f1 instead) but it's heaps more stable than it was back when 5.2.x was new.
     
  2. offmonreal

    offmonreal

    Joined:
    Mar 23, 2018
    Posts:
    10
    Hello! I lamer in Unity but no problem Install it on Debian 9. Added libraries from Ubuntu repositories. And...



    This is the first thing I've done in a short time.
    I know it didn't work out very well, but it was more for testing and learning.
    I'm happy that the Unity Edit are for Linux.
     
    GregoryFenn and Tak like this.
  3. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,868
    Tbh I didn't need to add anything to my Debian 9 install to run Unity, it practically ran out of the box on installation.
     
  4. offmonreal

    offmonreal

    Joined:
    Mar 23, 2018
    Posts:
    10
    Debian is conservative and it has only stable packages but is obsolete.
    There are 2 options for development.
    1. Use the latest Deb package which should report what components are missing.
    unity-editor_amd64-2017.2.0f1.deb (need a new Nodejs)
    2. Try yourself to determine what is missing and install

    ldd ./UnitySetup-2017.4.0f1


    And the new Mono :)
    Try it now

    sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF
    echo "deb http://download.mono-project.com/repo/debian stable-stretch main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list
    sudo apt-get update
    apt-get install mono-devel
    apt-get install monodevelop
    apt-get install mono-reference-assemblies-*


    and
    apt install libpng12*
    from
    deb http://security.ubuntu.com/ubuntu trusty-security main

    I must have missed something
    But this is the minimum that you will need.
     
  5. Matou

    Matou

    Joined:
    Nov 12, 2012
    Posts:
    8
    Hello everyone, I've been working with Unity under Linux for a few monthes now (migrating from Windows), and since I finally achieved to stabilize my workflow and release a new version of my game, I thought it could be nice to share here!

    A Thief's Melody is a 3D cartoon adventure/stealth game with a contemplative atmosphere.
    You can download it and get all the news here: http://www.oneiricworlds.com

    And here are a few screens:






    Don't hesitate to tell me what you think about it. Thanks a lot :)
     
    mr_erdk, rawfox, MNAJIM69 and 9 others like this.
  6. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    559
    That looks nice!
     
  7. LukaKotar

    LukaKotar

    Joined:
    Sep 25, 2011
    Posts:
    375
    Really cool, nice art style! Could use some anti-aliasing tho ;)
     
  8. konyi

    konyi

    Joined:
    Jun 23, 2011
    Posts:
    16
    rawfox, Manningham and Tak like this.
  9. maldewar

    maldewar

    Joined:
    Dec 21, 2016
    Posts:
    25
    Hi everyone,
    First of all I would like to thank all the people involved in making the Unity Editor available for linux! You are awesome!!

    Secondly, I would like to show you this editor extension for Unity.
    http://u3d.as/1emq

    It's a procedural vegetation generator/modeler to create highly customized/randomized vegetation assets. The package offers a catalog of pre-made pipelines (vegetation instructions) to begin with, so that you can start generating assets right the way without the need to dive into specifics.

    Features:
    Two structure generators to select from (one similar to Unity's Tree Creator and a Lindenmayer system based one).
    Sprout modes: plane, cross, tricross, planeX, billboard and mesh.
    Sprout groups: to set leaf mesh modes and mapping (material or texture based).
    Modifiers for length, girth, branch sparse, twirl and bend points.
    WindZone component support.
    LODs (optional with two levels).
    Prefab creation with texture atlas creation.
    Controls for texture areas, mapping options and custom materials on branches and sprouts.
    Persistence system (save, load, share) your tree pipeline.
    Catalog with pre-made tree pipelines (so you get trees ready out of the box and pipelines to work with).
    Global scaling for the final tree (to adapt to your game proportions).
    Documentation and source code with comments.



    I hope this tool will help you making beautiful natural environments !

    Thanks
     
    rawfox, Tak, amarok-blue and 2 others like this.
  10. mseithe

    mseithe

    Joined:
    Feb 17, 2017
    Posts:
    6
    Last edited: Sep 10, 2018
    mosaic_school, Tak, maldewar and 2 others like this.
  11. mosaic_school

    mosaic_school

    Joined:
    Dec 12, 2012
    Posts:
    60
    Amazing. I saw the Kubifaktorium trailer the other day and had no idea it's developed on Linux! :)
     
    mseithe likes this.
  12. Kolyasisan

    Kolyasisan

    Joined:
    Feb 2, 2015
    Posts:
    234
    May I just drop it here?
    We're using Linux as a primary OS while developing.
     
    neoshaman and Tak like this.
  13. MadWatch

    MadWatch

    Joined:
    May 26, 2016
    Posts:
    12
    Citrouille is now partly developed on Linux.


    After his Windows PC died, our game designer switched to a new one with Ubuntu and he's not looking back.

    The Unity editor works pretty well on Linux. The only problem we had so far is that it can't import MP4 videos. A huge thank to the Unity developers for their continuing effort toward this system. I really hope Unity for Linux will become official one day.
     
  14. rawfox

    rawfox

    Joined:
    Aug 4, 2018
    Posts:
    13
    How do you manage the collaborated work thing ?
     
  15. MadWatch

    MadWatch

    Joined:
    May 26, 2016
    Posts:
    12
    From the beginning we've been using Mercurial. That works pretty well. We have to be careful with binary assets (such as scenes) because we can not merge them. But aside from that it's pretty straightforward.

    There is no problem with using different operating systems. I have always been coding on Mac while the other two were using Windows. Now I'm still coding on Mac, the artist uses Windows and the game designer uses Linux and it still works.

    Git would probably works just as well but I've never tried it.
     
  16. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    559
    You can go into your settings to get Unity to serialize data (such as scenes) in plain-text format. This makes it a little easier to merge scenes. But you still will often end up with conflicts.
     
  17. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    3,755
    s
    n
    o
    w

    h a l a t i o
     
    Kolyasisan likes this.
  18. Scan0815

    Scan0815

    Joined:
    Jan 7, 2016
    Posts:
    1