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Made with Unity on Linux

Discussion in 'Linux' started by rustybroomhandle, Aug 27, 2015.

  1. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,871
    You do realise Unity 2017 is on Linux right? The link above this post has it in there.
    It's obviously experimental and has issues on some later builds (like Fullscreening a tab on 2017.3 causing a SIGABRT, hence why I'm using 5.5.3f1 instead) but it's heaps more stable than it was back when 5.2.x was new.
     
  2. offmonreal

    offmonreal

    Joined:
    Mar 23, 2018
    Posts:
    10
    Hello! I lamer in Unity but no problem Install it on Debian 9. Added libraries from Ubuntu repositories. And...



    This is the first thing I've done in a short time.
    I know it didn't work out very well, but it was more for testing and learning.
    I'm happy that the Unity Edit are for Linux.
     
    GregoryFenn and Tak like this.
  3. FuzzyQuills

    FuzzyQuills

    Joined:
    Jun 8, 2013
    Posts:
    2,871
    Tbh I didn't need to add anything to my Debian 9 install to run Unity, it practically ran out of the box on installation.
     
  4. offmonreal

    offmonreal

    Joined:
    Mar 23, 2018
    Posts:
    10
    Debian is conservative and it has only stable packages but is obsolete.
    There are 2 options for development.
    1. Use the latest Deb package which should report what components are missing.
    unity-editor_amd64-2017.2.0f1.deb (need a new Nodejs)
    2. Try yourself to determine what is missing and install

    ldd ./UnitySetup-2017.4.0f1


    And the new Mono :)
    Try it now

    sudo apt-key adv --keyserver hkp://keyserver.ubuntu.com:80 --recv-keys 3FA7E0328081BFF6A14DA29AA6A19B38D3D831EF
    echo "deb http://download.mono-project.com/repo/debian stable-stretch main" | sudo tee /etc/apt/sources.list.d/mono-official-stable.list
    sudo apt-get update
    apt-get install mono-devel
    apt-get install monodevelop
    apt-get install mono-reference-assemblies-*


    and
    apt install libpng12*
    from
    deb http://security.ubuntu.com/ubuntu trusty-security main

    I must have missed something
    But this is the minimum that you will need.
     
    mercurysama likes this.
  5. Matou

    Matou

    Joined:
    Nov 12, 2012
    Posts:
    8
    Hello everyone, I've been working with Unity under Linux for a few monthes now (migrating from Windows), and since I finally achieved to stabilize my workflow and release a new version of my game, I thought it could be nice to share here!

    A Thief's Melody is a 3D cartoon adventure/stealth game with a contemplative atmosphere.
    You can download it and get all the news here: http://www.oneiricworlds.com

    And here are a few screens:






    Don't hesitate to tell me what you think about it. Thanks a lot :)
     
  6. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    707
    That looks nice!
     
  7. LukaKotar

    LukaKotar

    Joined:
    Sep 25, 2011
    Posts:
    394
    Really cool, nice art style! Could use some anti-aliasing tho ;)
     
  8. konyi

    konyi

    Joined:
    Jun 23, 2011
    Posts:
    18
    rawfox, mannyhams and Tak like this.
  9. maldewar

    maldewar

    Joined:
    Dec 21, 2016
    Posts:
    52
    Hi everyone,
    First of all I would like to thank all the people involved in making the Unity Editor available for linux! You are awesome!!

    Secondly, I would like to show you this editor extension for Unity.
    http://u3d.as/1emq

    It's a procedural vegetation generator/modeler to create highly customized/randomized vegetation assets. The package offers a catalog of pre-made pipelines (vegetation instructions) to begin with, so that you can start generating assets right the way without the need to dive into specifics.

    Features:
    Two structure generators to select from (one similar to Unity's Tree Creator and a Lindenmayer system based one).
    Sprout modes: plane, cross, tricross, planeX, billboard and mesh.
    Sprout groups: to set leaf mesh modes and mapping (material or texture based).
    Modifiers for length, girth, branch sparse, twirl and bend points.
    WindZone component support.
    LODs (optional with two levels).
    Prefab creation with texture atlas creation.
    Controls for texture areas, mapping options and custom materials on branches and sprouts.
    Persistence system (save, load, share) your tree pipeline.
    Catalog with pre-made tree pipelines (so you get trees ready out of the box and pipelines to work with).
    Global scaling for the final tree (to adapt to your game proportions).
    Documentation and source code with comments.



    I hope this tool will help you making beautiful natural environments !

    Thanks
     
  10. mseithe

    mseithe

    Joined:
    Feb 17, 2017
    Posts:
    19
    Last edited: Sep 10, 2018
    deus0, mosaic_school, Tak and 3 others like this.
  11. mosaic_school

    mosaic_school

    Joined:
    Dec 12, 2012
    Posts:
    74
    Amazing. I saw the Kubifaktorium trailer the other day and had no idea it's developed on Linux! :)
     
    mseithe likes this.
  12. Kolyasisan

    Kolyasisan

    Joined:
    Feb 2, 2015
    Posts:
    397
    May I just drop it here?
    We're using Linux as a primary OS while developing.
     
    neoshaman and Tak like this.
  13. MadWatch

    MadWatch

    Joined:
    May 26, 2016
    Posts:
    112
    Citrouille is now partly developed on Linux.


    After his Windows PC died, our game designer switched to a new one with Ubuntu and he's not looking back.

    The Unity editor works pretty well on Linux. The only problem we had so far is that it can't import MP4 videos. A huge thank to the Unity developers for their continuing effort toward this system. I really hope Unity for Linux will become official one day.
     
    mercurysama and LukaKotar like this.
  14. rawfox

    rawfox

    Joined:
    Aug 4, 2018
    Posts:
    13
    How do you manage the collaborated work thing ?
     
  15. MadWatch

    MadWatch

    Joined:
    May 26, 2016
    Posts:
    112
    From the beginning we've been using Mercurial. That works pretty well. We have to be careful with binary assets (such as scenes) because we can not merge them. But aside from that it's pretty straightforward.

    There is no problem with using different operating systems. I have always been coding on Mac while the other two were using Windows. Now I'm still coding on Mac, the artist uses Windows and the game designer uses Linux and it still works.

    Git would probably works just as well but I've never tried it.
     
  16. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    707
    You can go into your settings to get Unity to serialize data (such as scenes) in plain-text format. This makes it a little easier to merge scenes. But you still will often end up with conflicts.
     
  17. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    s
    n
    o
    w

    h a l a t i o
     
    Kolyasisan likes this.
  18. Scan0815

    Scan0815

    Joined:
    Jan 7, 2016
    Posts:
    1
  19. DeepTechPatosh

    DeepTechPatosh

    Joined:
    Oct 18, 2015
    Posts:
    4
    Hi all, we're making Lord of Laudanum with the Linux version of Unity2018.2.20f1, a cubic cartoon style mmorpg set in the ancient sumerian desert.

    You can check it out on https://phuntecstudio.com



     
    Last edited: May 30, 2019
  20. derin-gs

    derin-gs

    Joined:
    Oct 12, 2015
    Posts:
    1
    Hey guys, just wanted to add something for you workflows here, as merge conflicts can be pretty annoying: Unity ships with a tool called YAMLMerge that, after setting your project to serialize all your assets to text, will automatically take care of most merges for you. All you have to do is add it to git as a merge tool. Really makes life easier when working with teams.

    Source: I work with Unity in teams of 5-10, daily, and YAMLMerge has (as far as I'm concerned) saved lives. I just wish more people would use it!
     
  21. EagerAmoeba

    EagerAmoeba

    Joined:
    Jan 16, 2014
    Posts:
    35
    Hi All,

    Came here to re-install Unity for Linux on an Ubuntu 19 installation (loving the new updates there), and realised I never posted here.

    In January of this year I released my debut game - Asteroid Deathmatch

    Not met with much fanfare or sales, but I'm happy it's out and I shipped a game on Steam.

    The majority of it was made on Linux, so please keep doing what you're doing Unity team, I love the support you're providing for the Linux platform as it's my main OS for work.

    If you're interested in the game, here's a few relevant links:

    https://store.steampowered.com/app/855620/Asteroid_Deathmatch/
    https://asteroiddeathmatch.space/



    Cheers,
    Connor
     
    Anhur and HZ51 like this.
  22. HarrisonMonroe

    HarrisonMonroe

    Joined:
    Oct 29, 2017
    Posts:
    5
    gimme that sweet, sweet unity editor for linux!!
     
  23. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    707
  24. in0finite

    in0finite

    Joined:
    Oct 23, 2017
    Posts:
    31
    Last edited: Aug 1, 2019
    deus0 likes this.
  25. _oles_

    _oles_

    Joined:
    Jan 9, 2016
    Posts:
    6

    Hello everyone, we are a team of two people who are pleased to announce that after a year of development, we can finally present the first part of our game.

    Cat and Ghostly Road is a point and click adventure and now in early access and can be played Steam: https://store.steampowered.com/app/994340/Cat_and_Ghostly_Road/

    The backgrounds and characters of the game are drawn in Krita. We also used Krita and Blender for animation.

    The prototype of the main character is the cat we found on the street. Which has been living with us ever since.

    Hope for positive feedback. :)

    If you have any questions or suggestions, please write:
    https://www.facebook.com/CatAndGhostlyRoad/ or https://steamcommunity.com/app/994340/discussions/
    We answer all questions quickly.

    We plan to release the second part in the spring of 2020. The more positive reviews, the more enthusiasm we have.

     
    deus0, LukaKotar and ma1onso like this.
  26. deus0

    deus0

    Joined:
    May 12, 2015
    Posts:
    256
    hi~ also Linux developer, working on a Voxel RPG :)
    https://deus0.itch.io/zoxel
    Any feedback is welcome! although not much to do in it atm.. xD
     
  27. codewitchery

    codewitchery

    Joined:
    Aug 20, 2015
    Posts:
    5
    I did about half of the programming for Hero-U: Rogue to Redemption (spiritual sequel to Quest for Glory sequel, designed by Lori and Corey Cole of Sierra Online fame) and the upcoming prequel, using the Linux editor. It came out for Nintendo Switch last year, and is also available on Windows, Mac, and Linux on GOG, itch.io, and Steam. :)



    https://store.steampowered.com/app/375440/HeroU_Rogue_to_Redemption/

    https://www.gog.com/game/herou_rogue_to_redemption

    https://transolar-games.itch.io/hero-u-rogue-to-redemption
     
    EthanFischer likes this.
  28. RichAllen2023

    RichAllen2023

    Joined:
    Jul 19, 2016
    Posts:
    1,026
  29. RichAllen2023

    RichAllen2023

    Joined:
    Jul 19, 2016
    Posts:
    1,026
    Wow! It's not bad that, if there was an Xbox version, with a few achievements, I'd download it.
     
  30. RichAllen2023

    RichAllen2023

    Joined:
    Jul 19, 2016
    Posts:
    1,026
  31. neoshaman

    neoshaman

    Joined:
    Feb 11, 2011
    Posts:
    6,493
    My HD died so now I'm on Linux mint cinnamon, saying hi as a future Linux dev.
     
  32. Ralbatross

    Ralbatross

    Joined:
    May 1, 2020
    Posts:
    1
    I'm so looking forward to posting my first real game on here. Ubuntu 22.04 LTS x11 atm. Looking forward to Wayland composition :)
     
  33. RichAllen2023

    RichAllen2023

    Joined:
    Jul 19, 2016
    Posts:
    1,026
    I bought a new Unity 2021 book on Amazon this week, I'm gonna work on the projects this weekend.