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Lot of noise with Orthographic camera and Ray Tracing

Discussion in 'Global Illumination' started by FOXAcemond, May 29, 2020.

  1. FOXAcemond

    FOXAcemond

    Joined:
    Jan 23, 2015
    Posts:
    99
    When I set y camera to orthographic, there is a lot of noise added to the Ray Tracing Global Illumination.
    This amount of noise disappears instantly when the camera is set to perspective.

    There is already a denoiser that makes two passes on the noise.

    Isn't there something I can do about that?
     
  2. auzaiffe

    auzaiffe

    Unity Technologies

    Joined:
    Sep 4, 2018
    Posts:
    255
    Hi,

    Unfortunately, ray tracing effects are not compatible with orthgraphic projection (not only RTGI). They will eventually be, but I do not have any timeframe to share right now.

    Best,
     
  3. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
  4. FOXAcemond

    FOXAcemond

    Joined:
    Jan 23, 2015
    Posts:
    99
    Hello, thank you for this.

    I've noticed that noise appear in a wide range of cases when using HDRP so I gave up on the pipeline completely. It was doing more harm than good in my case. Maybe I'll convert back to it when it's more stable.
     
  5. Magasenakwa

    Magasenakwa

    Joined:
    Oct 13, 2018
    Posts:
    91
    In my case I have insane noise in 2019 LTS using normal Perspective camera
    Also, for some reason my terrain refuses to show. :(

    Before I added an override to enable Path Tracing to my global volume my meshes all vanished but the terrain was there. After I added Path Tracing to the global volume my geometry appeared, my terrain vanished and my entire scene looks like a TV with a serious need for an antenna adjustment :(

    Any assistance in getting rid of this noise and getting my terrain back would be most welcome!