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Discussion Load Testing Results - Server authoritarian

Discussion in 'Netcode for GameObjects' started by itisMarcii_, Jun 28, 2022.

  1. itisMarcii_

    itisMarcii_

    Joined:
    Apr 5, 2022
    Posts:
    111
    Hello,

    I was wondering what kind of server traffic other people had with their Netcode environment.

    I created a test environment with 100 Clients that control each 1 Character ( so 100 Characters ) that can move around on X and Z and rotate on Y. Since i am testing for the worst case, they are permanently moving.

    I also implemented 100 NPC's that walk for a few sec, rotate and walk again. Everything on a tick rate of 4 ticks per second.

    Since its completely server authoritarian, we need to send all positions/rotations of all characters and npc's back towards the 100 clients.

    The results was around 120Mb/s.

    So the question is, how are your experiences about the traffic with Netcode?