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Link NavMeshes at Runtime

Discussion in 'Navigation' started by handsomejane93, Dec 6, 2018.

  1. handsomejane93


    Dec 6, 2018
    Hey everyone,
    We're making a game with automatically generated levels and our types of enemies should be able to traverse all floors and walls in this game. Because of the generation of the surroundings, I am not able to link the NavMesh surfaces manually for our AI to traverse all of the surfaces.

    My question is, would it be possible to connect all surfaces through a script at runtime? I tried autogenerating the OffMesh Links, but I only managed to connect surfaces that would have to be jumped across, or somehow dropped down to, which is not really what I am trying to do here.

    Any kind of help would really be appreciated! :)