Hey all I've been messing with HDRP for a few days. Mostly indirectly, I'm coding the logic of my prototype while tinkering with HDRP settings. I think I got the hang of the basics but I have questions. So in my current project I want a large world. In the standard rendering pipeline you can avoid large number problems by organizing the scene into layers of different scales. Stacking cameras to create the illusion of moving from orbit, to surface, to inside a keyhole etc. But camera stacking doesn't seem supported in HDRP. Is it safe to assume this kind of project isn't meant for this pipeline? It does sound like a more artist oriented pipeline, to make beautiful self contained scenes. I was hoping I could still use it because it looks nice and shader programming is my nemesis.