Camera Stacking was supposedly removed from HDRP, but according to the HDRP 6.9 docs: https://docs.unity3d.com/Packages/c...email@example.com/manual/HDRP-Camera.html Quote from that page: "Cameras capture and display your world to the user. Customize and manipulate your Cameras to present your Unity Project however you like. You can use an unlimited number of Cameras in a Scene and set them to render in any order, at any position on the screen." Edit (for clarity): I tested this in 2019.2 with HDRP 6.9.1. Camera stacking works with multiple cameras, but has a high performance cost of anywhere from 1-2ms per camera on both the CPU and GPU. Post processing seems to work on the other cameras only when the highest depth camera has it. This means we currently cannot have a UI in World Space or Screen Space - Camera that is unaffected by post processing. Is Camera Stacking now a supported part of HDRP? Will it stay or be removed?