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LegacyMeshColliderConversionSystem is running extremely slow

Discussion in 'Physics Previews' started by VildNinja, Mar 20, 2019.

  1. VildNinja

    VildNinja

    Joined:
    Jan 17, 2013
    Posts:
    8
    Hi, currently the conversion system makes this unusable with subScenes. The subScene converted has 5 unique meshes with ~5k triangles used by ~400 scaled mesh colliders. The subScene also contains ~30 smaller ProBuilder meshes (instanced in scene), which I am aware is not supported in subScenes yet. But I am fairly certain that they are not the culprit here.

    We are not ready to do a full migration to Unity.Physics yet, as this would require us to rewrite most of our tools and existing game play, so we can unfortunately not convert to the new hybrid components yet.

    I am running 2019.1.0b8

    /Jannek
    Screenshot_22.png
     
  2. AlanMattano

    AlanMattano

    Joined:
    Aug 22, 2013
    Posts:
    1,501
    I do not know the magnitude of your project, but did you try the stable 2018.3
    Any reason why you choose a Unity beta?
     
  3. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    2,685
    Because latest DOTS features require 2019.1 (latest ECS, Unity.Physics etc)
     
    Sonorpearl, Cynicat and VildNinja like this.