Hi all ! I am having a massive headache and I really hope someone can help me out with this. I am trying to Auto-connect players to the game. So I am trying to check from the client side if the server is active, and decide if I connect as host or client. After trying all the solutions out there (ping, register handler...) It seems that NetworkManager.isNetworkActive is exactly what i'm looking for. UNFORTUNATELY, when I Debug.Log(NetworkManager.isNetworkActive) it is ALWAYS false although server is running fine and my player always connects as host. This is my code: Code (CSharp): using System.Collections; using System.Collections.Generic; using Mirror; using UnityEngine; using UnityEngine.SceneManagement; using System.Net.Sockets; using System.Threading; namespace Turnbased { public class AutoHostClient : MonoBehaviour { public string ip = "13.36.171.251"; [SerializeField] NetworkManager networkManager; void Start () { networkManager = GameObject.FindObjectOfType<NetworkManager>(); if (!Application.isBatchMode) { if (Application.internetReachability == NetworkReachability.NotReachable) //check if device is connected to the internet { Debug.Log("Error. Check internet connection!"); GameObject.Find("WIFI").SetActive(true); //if not, shows a disconnected wifi sign networkManager.StartHost(); // if not, start as host } else { Debug.Log(NetworkManager.isNetworkActive); if (!NetworkManager.isNetworkActive) //Check is server is running { Debug.Log("Error. Check connection with server!"); GameObject.Find("WIFI").SetActive(true); //if not, shows a "no wifi" sign networkManager.StartHost(); //if not, start as host. } else { Debug.Log("Connexion to server successful!"); GameObject.Find("WIFI").SetActive(false); //hide "no wifi" sign networkManager.StartClient(); //connect to server as client. } } } else Debug.Log($"=== Server Build ==="); } } } This is script is attached to a GameObject on my scene without network ID. I don't know what is wrong with this. I can't believe i'm getting so stuck on such a basic issue. Your help would be much much much appreciated! <3