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Is Unity netwroking powerful enough for something like this?

Discussion in 'Multiplayer' started by DonGato, Jun 4, 2011.

  1. DonGato

    DonGato

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    8 (maybe more) fully physics driven characters bumping into each other a lot (and at fast speeds), with little to no noticeable lag?



    Opinions?
     
  2. handsomePATT

    handsomePATT

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  3. tonyf1121

    tonyf1121

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    easily look at BSG online a legit mmo and plus im making an mmo and my server can host up to 10k players atm :D
     
  4. ColossalDuck

    ColossalDuck

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    Quite possible. If the programmer is good at networking, it can easily be done with Unity :D.
     
  5. DonGato

    DonGato

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    That's a bit different, in an MMO most of the players don't need to know every detail about where every other player is, plus lag is less critical, and usually you don't have high-speed collisions and physics and such...
     
  6. ColossalDuck

    ColossalDuck

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    It is indeed quite possible in unity. If the programmer can do networking, then it is easily possible.
     
  7. DonGato

    DonGato

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    That's a bit different, in an MMO most of the players don't need to know every detail about where every other player is, plus lag is less critical, and usually you don't have high-speed collisions and physics and such...
     
  8. DonGato

    DonGato

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    That's a bit different, in an MMO most of the players don't need to know every detail about where every other player is, plus lag is less critical, and usually you don't have high-speed collisions and physics and such...
     
  9. BloodWraith86

    BloodWraith86

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    What middleware do you use for your server? Photon? Smartfox? Electrotank? Ulink?
     
  10. BloodWraith86

    BloodWraith86

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    What middleware do you use for your server? Photon? Smartfox? Electrotank? Ulink?
     
  11. DonGato

    DonGato

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    I cannot see any posts pas tonyf1121's for some reason (including my own) so sorry if I double/triple/whatever posted...
     
  12. 2dfxman

    2dfxman

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    It's not just possible, it's very easy too. This isn't even complex or heavy.