Search Unity

Is this package dead?

Discussion in 'Unity Cloud Diagnostics' started by Jribs, Jul 1, 2020.

  1. Jribs

    Jribs

    Joined:
    Jun 10, 2014
    Posts:
    154
    Looking to get some crash reporting / user feedback implemented into my project and am looking at this stuff.

    Their example projects havent been updated in years.
    Half the links in the documentation take you to 404s.
    The package itself hasnt been updated in ~1.5 years.
    Browsing the forums there seems to be a lot of issues that never get resolved.

    I'm only asking this because I really need a product like this and am hoping someone can tell me what i'm seeing isnt true.

    Is this product abandoned?
    What other solutions are there?
     
    Menion-Leah and yutol2007 like this.
  2. Korindian

    Korindian

    Joined:
    Jun 25, 2013
    Posts:
    584
    I'd also like to know what the status of this package is. User reporting looks like it's going to be hidden from the package going forth according to this thread.

    Is User Reporting going to be developed further, is it going to be or already a part of another package, or is it going to be deprecated? @ryanc-unity
     
  3. Korindian

    Korindian

    Joined:
    Jun 25, 2013
    Posts:
    584
    Anyone?
     
  4. Jribs

    Jribs

    Joined:
    Jun 10, 2014
    Posts:
    154
    I am taking this to mean this is an abandoned project.
     
  5. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    This is concerning
     
  6. Dave-Carlile

    Dave-Carlile

    Joined:
    Sep 16, 2012
    Posts:
    967
    Any update on this? There is code in the package that doesn't compile in 2020.2. Is this going to be continued at all? What about the SDK? Is it safe to develop our own UI for the user reporting if the prefab isn't going to exist? I mean, there's a whole section of the Unity dashboard that collects user reporting and exception information. Is that going to continue to exist or should we pursue something outside of Unity?

    Some communication on this would be helpful.
     
  7. Dave-Carlile

    Dave-Carlile

    Joined:
    Sep 16, 2012
    Posts:
    967
  8. hamilton_unity

    hamilton_unity

    Unity Technologies

    Joined:
    Jun 8, 2020
    Posts:
    22
    Hi Dave-Carlile, hope you had good holidays. I'm looking for answers for you. Will post again shortly.
     
    Dave-Carlile and tessellation like this.
  9. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    390
  10. LeeLorenzSr

    LeeLorenzSr

    Joined:
    May 3, 2015
    Posts:
    50
    Ugh. I am releasing a game on Steam on the 29th, and the reviewers crashed the game, somehow, just clicking on main menu options, and I have NO IDEA what happened. I wasted half the night trying to get this working in Unity 2020.2 for my app. @hamilton_unity is there an update?

    In 5 years of development, I've never had it do this. I really need to get some answers the next time this happens.
     
  11. Dave-Carlile

    Dave-Carlile

    Joined:
    Sep 16, 2012
    Posts:
    967
    My holidays were great. Still waiting to hear some information on this package.
     
  12. Dasp

    Dasp

    Joined:
    Sep 25, 2012
    Posts:
    38
    @hamilton_unity I think half a month is more than enough for some update?
     
  13. dogboydog

    dogboydog

    Joined:
    Nov 23, 2012
    Posts:
    53
    Dasp likes this.
  14. xjjon

    xjjon

    Joined:
    Apr 15, 2016
    Posts:
    613
    Terrible decision from Unity
     
  15. hamilton_unity

    hamilton_unity

    Unity Technologies

    Joined:
    Jun 8, 2020
    Posts:
    22
    Hello @Dasp, @Dave-Carlile, @LeeLorenzSr, @tessellation and all,
    I'm sorry it took longer than expected to get you the most accurate and up to date answer, but here it is coming from the team in charge of Cloud Diagnostics at Unity.

    "Feb 2021. Many of our customers rely on Cloud Diagnostics (CD), and we recognize their need for continuity, and our responsibility to invest in and improve the product. For that reason, and as of this week, we've realigned CD to be a part of our Operate Solutions offerings, now bringing it into the fold with our teams that help you operate and monetize live games.
    Furthermore, we are going to invest in building the offering out, though at this time are not able to provide exact details or timing.
    Unity remains committed to your success and helping you make great games. If CD doesn't currently have the features you need to implement today, we do suggest that you check out Backtrace I/O - a Unity Verified Solutions Partner.
    If you're interested, we would be happy to connect you to our partner team there for a demo - just let us know."

    I hope this brings some clarity.
     
    rzubek and Korindian like this.
  16. Dave-Carlile

    Dave-Carlile

    Joined:
    Sep 16, 2012
    Posts:
    967
  17. xjjon

    xjjon

    Joined:
    Apr 15, 2016
    Posts:
    613
    You could try Crashlytics - it has unity SDK but it's mostly for mobile platforms
     
  18. Dave-Carlile

    Dave-Carlile

    Joined:
    Sep 16, 2012
    Posts:
    967
    Yeah, I'll find something. This just reinforces my belief that nobody should ever embrace any of these services Unity puts out and never finishes and abandons.
     
    Menion-Leah and xjjon like this.
  19. xjjon

    xjjon

    Joined:
    Apr 15, 2016
    Posts:
    613
    yeah it's a shame as unity diagnostics has an advantage over any other solution is that it is initialized before any game code runs, so you can capture launch exceptions... where any other solution won't work until Awake() can be called
     
    Dave-Carlile likes this.
  20. Falondrian

    Falondrian

    Joined:
    Nov 1, 2017
    Posts:
    74
    @hamilton_unity This is exactly the reason why people stop using any "optional" Unity Features, we see the same pattern with so many things your teams create. Awesome tech demo, everyone hyped, everyone investing time to integrate it and then silent death without any concrete information, even if you ask for it.

    I get it, its just a Preview, however, this package is so good and so neccessary! Full transparency on crashes should be a top prio. Fewer crashes means the games monetize better and also helps with engine stability which in turn helps you to hold your customers. Now you refer us to some third party that wants at least 600$ a year for the same features that this package already offers (just a little worse because they cannot catch startup crashes).

    While this sounds good: "We are going to invest in building the offering out",
    ... the following leaves me completely clueless as to what I should do now with this package: "though at this time are not able to provide exact details or timing".

    Please, at least give us a rough estimate or tell us that you throw a single developer at this from time to time to maintain it...
     
    Last edited: Mar 16, 2021
  21. Francoimora

    Francoimora

    Joined:
    Aug 1, 2013
    Posts:
    69
    2 days of my life lost *again* because of Unity. I don't know why I'm keep on hoping that something can work as advertised.
     
    Menion-Leah and Dave-Carlile like this.
  22. Francesco-FL

    Francesco-FL

    Joined:
    May 25, 2021
    Posts:
    176
    Falondrian and ValeryNikulina like this.
  23. Francesco-FL

    Francesco-FL

    Joined:
    May 25, 2021
    Posts:
    176
    From what I see, however, the package doesn't seem to have been updated, or maybe I haven't looked for it in the right place
     
  24. pistoleta

    pistoleta

    Joined:
    Sep 14, 2017
    Posts:
    539
    Francesco-FL likes this.