Hi there, I’m specifically looking at the IConvertGameObjectToEntity you get from the Create -> ECS -> Authoring Component Type template. How would one use this within a pure ECS build? What concrete examples of things would I use this for? Would I (for example) create a prefab "small health potion" and attach an AuthoringComponent with a serializable field for ‘heal amount’. So I could create a series of items in the editor where game designers might be able to edit parameters without requiring code? Sorry if that isn’t clear, i’m Maybe a little confused about the reasons this component template has been added and the optimal intended uses for it.